![]() Meaning if the player does his Strong shield taunt after the AI lord, it should completely erase the AI damage bonus, and set all his units to only doing 95% damage. Important Note: I think the player Strong shield taunt and the AI warcry overwrite each other. AI shield taunt: +6% movement speed bonus to AI army It does not matter if no unit actually does the animation-the animation is irrelevant, pressing T applies the bonus.Īnd as far as I can tell, you only have to do it once, it lasts the whole battle (except for berserker, and unless something else overwrites the relevant modifier, the only thing I can think of outside AI lords is if one of your berserkers or ulfhedin activates berserk, then tires, you could snap them out of one aspect of the exhausted state by activating inspiring or tough again, but that would be impossible to usefully time really).ĪI Lords have a weaker version of two of the above traits: They do apply to help the player, as well as his whole army (except for berserker). You have to press T to activate them, but they should work even if the player is solo. The code cycles through units and sets them to the appropriate modifier. Shortly afterwards he becomes exhausted, and gets -40% damage and -30% movement speed penalties until recovery.Īll abilities take effect the moment you press T. Berserker, effect is player only, for a limited time he gets +25% damage, +10% movement speed bonus, -50% accuracy, -50% reload penalties. Strong, shield taunt, -5% damage penalty to entire enemy army (it affects the enemy troops, that is how it simulates better armor) Like the speed bonus from agility, this does NOT increase attack swing speed. Tough, shield taunt, +10% movement speed to entire player army and any allies. Inspiring, warcry, +5% damage bonus to entire player army and any allies (it does not affect morale, contrary to past online speculation) With the Viking Conquest developers' generous release of the code, we can engage in a full strategic analysis of the traits system (contained in module_mission_templates.py and multi_scripts.py).
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